Turn Space Trash into Gastronomic Pleasures

Introducing Trashy Delights: Space Mall Saga - a quirky point-and-click adventure game that takes players on an otherworldly gastronomic journey. Set in the heart of a bustling space food court, your mission is to whip up delectable dishes during the day, using the most unconventional ingredients sourced from a scavenger hunt for yucky ingredients during the night.

By day, you step into the shoes of a culinary genius, navigating the intricacies of space cuisine by assembling trash-themed delicacies. Click your way through the kitchen, mastering the art of turning space junk into gourmet treasures. Each dish is a fast-paced frenzy , requiring your keen eye and reflexes to assemble your trashy delight.

As the sun sets, a different adventure begins. Transition to a top-down scavenger hunt, where you venture to the depths of the cosmic mall to unearth bizarre ingredients. Embrace the DIWHY spirit as you search for discarded oddities that will elevate your culinary creations. But beware, you're not alone in your nighttime quest – unexpected challenges and annoying mall cops make the scavenging experience both exciting and unpredictable.

Get ready to embark on a weird culinary journey that's out of this trashy world!

How to Win

Since you're just starting out as a trash cook, try and make at least 1,000 scripps (trash currency).

Controls

Cooking Mode

Right mouse button / mouse motion / drag - interact 

Scavenging Mode

Arrow keys to move left, right, up, down

Left mouse button - interact / collect

I - open inventory (very buggy :D)

O - open customer order list

Comments

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Interesting idea, but it was a little buggy. Hitboxes were messed up, particularly when you get near a wall (seems like the wall hitboxes stuck way out from some of the walls) and I had a hard time figuring out the cooking, I assume you just try to click all the yellow items and not the red ones? Presentation was good though

Thanks for playing and for the feedback. To hit the deadline, there was a lot of things weren't really looked at much but it's something we will fix in the near future! A tutorial will be added hopefully to address the confusing gameplay haha!